1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
#include "../search.h"
#include <stdio.h>
#include <assert.h>
#include <inttypes.h>
bitboard_t get_white_pawn_forwardmoves(moves_t* moves, position_t position) {
bitboard_t enemy_bitboard = blacks(position);
bitboard_t friendly_pieces =
position.bitboards[WHITE_KING] |
position.bitboards[WHITE_QUEEN] |
position.bitboards[WHITE_ROOK] |
position.bitboards[WHITE_BISHOP] |
position.bitboards[WHITE_KNIGHT] |
position.bitboards[WHITE_PAWN];
bitboard_t friendly_pawns = position.bitboards[WHITE_PAWN];
bitboard_t y = friendly_pieces | enemy_bitboard;
bitboard_t x = ~((friendly_pawns << 8) & y) & (friendly_pawns << 8);
bitboard_t first_move_x = x & BITMASK_RANK_C;
first_move_x |= (first_move_x << 8) & (~y);
x |= first_move_x;
return x;
}
bitboard_t get_black_pawn_forwardmoves(moves_t* moves, position_t position) {
bitboard_t enemy_bitboard = whites(position);
bitboard_t friendly_pieces =
position.bitboards[BLACK_KING] |
position.bitboards[BLACK_QUEEN] |
position.bitboards[BLACK_ROOK] |
position.bitboards[BLACK_BISHOP] |
position.bitboards[BLACK_KNIGHT] |
position.bitboards[BLACK_PAWN];
bitboard_t friendly_pawns = position.bitboards[BLACK_PAWN];
bitboard_t y = friendly_pieces | enemy_bitboard;
bitboard_t x = ~((friendly_pawns << 8) & y) & (friendly_pawns << 8);
bitboard_t first_move_x = x | BITMASK_RANK_F;
first_move_x |= (first_move_x >> 8) & (~y);
x |= first_move_x;
return x;
}
void get_pawn_moves(moves_t* moves, position_t position) {
assert_valid_position(position);
bitboard_t forward_moves;
bitboard_t friendly_pawns;
if (position.turn == WHITE_TURN) {
forward_moves = get_white_pawn_forwardmoves(moves, position);
friendly_pawns = position.bitboards[WHITE_PAWN];
} else {
forward_moves = get_black_pawn_forwardmoves(moves, position);
friendly_pawns = position.bitboards[BLACK_PAWN];
}
bitboard_t column_masks[8] = {
BITMASK_COLM_1,
BITMASK_COLM_2,
BITMASK_COLM_3,
BITMASK_COLM_4,
BITMASK_COLM_5,
BITMASK_COLM_6,
BITMASK_COLM_7,
BITMASK_COLM_8,
};
for (int i = 0; i < 8; i++) {
bitboard_t item = column_masks[i] & forward_moves;
bitboard_t pawns = column_masks[i] & friendly_pawns;
int from = __builtin_ctzll(pawns);
pawns &= (pawns - 1);
int next_from = __builtin_ctzll(pawns);
while (item) {
int to = __builtin_ctzll(item);
if (to > next_from) {
from = next_from;
pawns &= (pawns - 1);
next_from = __builtin_ctzll(pawns);
}
item &= (item - 1);
add_move(moves, from, to);
}
}
if (position.passantable_column != 0) {
bitboard_t PASSANT_RANK;
int rank_shift;
int from_shift;
if (position.turn == WHITE_TURN) {
PASSANT_RANK = BITMASK_RANK_E;
rank_shift = 40;
from_shift = -9;
} else {
PASSANT_RANK = BITMASK_RANK_D;
from_shift = 7;
rank_shift = 16;
}
int left = 0, right = 0;
if (position.passantable_column > 1) left = position.passantable_column - 1;
if (position.passantable_column < 8) right = position.passantable_column + 1;
if (left != 0) {
bitboard_t MASK = column_masks[left - 1] & friendly_pawns & PASSANT_RANK;
if (MASK != 0) {
add_move(
moves,
left + rank_shift + from_shift,
position.passantable_column + rank_shift - 1
);
}
}
if (right != 0) {
bitboard_t MASK = column_masks[right - 1] & friendly_pawns & PASSANT_RANK;
if (MASK != 0) {
add_move(
moves,
right + rank_shift + from_shift,
position.passantable_column + rank_shift - 1
);
}
}
}
}
|