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#include "engine/ttable.h"

void ttable_init() {
  tbucket_t *table = calloc(TABLE_SIZE * sizeof(*table));

  for (int i = 0; i < PIECE_TYPE_COUNT; i++) {
    for (int j = 0; j < 64; j++) {
      zobrist_keys.piece[i][j] = random_u64();
    }
  }
  for (int i = 0; i < CASTLE_COUNT; i++) {
    zobrist_keys.castle[i] = random_u64();
  }
  for (int i = 0; i < TURN_COUNT; i++) {
    zobrist_keys.turn[i] = random_u64();
  }
  for (int i = 0; i < 64; i++) {
    zobrist_keys.en_passant[i] = random_u64();
  }
}

u64 zobrist_hash(position_t position) {
  u64 output = 0;
  for (int i = 0; i < 64; i++) {
    int piece_type = find_piece_on_square(&position, i);
    output ^= zobrist_keys.piece[piece_type][i];
  }

  if (position.castling & WHITE_SHORT_CASTLE) {
    output ^= zobrist_keys.castle[0];
  }
  if (position.castling & WHITE_LONG_CASTLE) {
    output ^= zobrist_keys.castle[1];
  }
  if (position.castling & BLACK_SHORT_CASTLE) {
    output ^= zobrist_keys.castle[2];
  }
  if (position.castling & BLACK_LONG_CASTLE) {
    output ^= zobrist_keys.castle[3];
  }

  output ^= zobrist_keys.turn[position.turn];
  output ^= zobrist_keys.en_passant[position.passantable_file];

  return output;
}

void ttable_store(
  ttable_t *ttable,
  u64 key,
  move_t move,
  i16 score,
  i16 eval,
  u16 depth,
  u16 generation,
  u8 flag
) {
    tbucket_t *bucket = ttable + (key & MASK);
    tentry_t *best = bucket.entries;

    for (int i = 1; i < TT_BUCKET_SIZE; i++) {
      if (bucket.entries[i].depth >= best->depth) continue;
      best = bucket.entries + i;
    }

    tentry_t object;
    object.move = move;
    object.score = score;
    object.eval = eval;
    object.depth = depth;
    object.flag = flag;
    object.generation = generation;

    memcpy(best, &object, sizeof(object));
    atomic_store_explicit(&best->key, key, memory_order_release);
}

tentry_t *ttable_probe(ttable_t *table, u64 key) {
    tbucket_t *bucket = ttable + key & MASK;

    for (int i = 0; i < TT_BUCKET_SIZE; i++) {
      if (atomic_load_explicit(
        &(bucket.entries + i)->key,
        memory_order_acquire
      ) != key) continue;
      return bucket.entries + i;
    }

    return NULL;
}