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#include "engine/transposition_table.h"
void transposition_table_init() {
for (int i = 0; i < PIECE_TYPE_COUNT; i++) {
for (int j = 0; j < 64; j++) {
zobrist_keys.piece[i][j] = random_u64();
}
}
for (int i = 0; i < CASTLE_COUNT; i++) {
zobrist_keys.castle[i] = random_u64();
}
for (int i = 0; i < TURN_COUNT; i++) {
zobrist_keys.turn[i] = random_u64();
}
for (int i = 0; i < 64; i++) {
zobrist_keys.en_passant[i] = random_u64();
}
}
u64 zobrist_hash(position_t position) {
u64 output = 0;
for (int i = 0; i < 64; i++) {
int piece_type = find_piece_on_square(&position, i);
output ^= zobrist_keys.piece[piece_type][i];
}
if (position.castling & WHITE_SHORT_CASTLE) {
output ^= zobrist_keys.castle[0];
}
if (position.castling & WHITE_LONG_CASTLE) {
output ^= zobrist_keys.castle[1];
}
if (position.castling & BLACK_SHORT_CASTLE) {
output ^= zobrist_keys.castle[2];
}
if (position.castling & BLACK_LONG_CASTLE) {
output ^= zobrist_keys.castle[3];
}
output ^= zobrist_keys.turn[position.turn];
output ^= zobrist_keys.en_passant[position.passantable_file];
return output;
}
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