diff options
| author | Aargh Rai <aargh.rai+git@gmail.com> | 2026-07-10 16:01:57 +0530 |
|---|---|---|
| committer | Aargh Rai <aargh.rai+git@gmail.com> | 2026-07-10 16:01:57 +0530 |
| commit | a14da2fe3864712dab4e7c4cfb5c323026d668de (patch) | |
| tree | 418c8c8ff44a611cbe1c1269b10926527046e232 /include/engine | |
| parent | 2761f8a533e2b025f209222a1e4ec70b91c7e8ee (diff) | |
moving header files to include directory & moving resources in it's own directory
i know currently there is race condition, but the code is getting too
messy, i will continue to this after i make a vis tool to analyse how i
should split up files & stuff
the code rn needs intense restructing for it to make any more progress
Diffstat (limited to 'include/engine')
| -rw-r--r-- | include/engine/moves.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/include/engine/moves.h b/include/engine/moves.h new file mode 100644 index 0000000..86c4844 --- /dev/null +++ b/include/engine/moves.h @@ -0,0 +1,81 @@ +#ifndef MOVES_H +#define MOVES_H + +#include "../ints.h" +#include "../bitboard.h" + +typedef u8 square_t; + +// think about the chess move notation +// e4, Nf6, Qh3+, Qe1#, a8=Q, i need to store the information needed to +// recreate this in move_t +enum { + MOVE_CAPTURE = 1, + MOVE_SHORT_CASTLE = 1 << 1, + MOVE_LONG_CASTLE = 1 << 2, + + // technically these promotation flags can be compressed to only use 2 bits.. + MOVE_PROMOTE_Q = 1 << 3, // 1 << 5 + MOVE_PROMOTE_R = 1 << 4, // 2 << 5 + MOVE_PROMOTE_B = 1 << 5, // 3 << 5 + MOVE_PROMOTE_N = 1 << 6, // 4 << 5 ? nvm it uses 3 + MOVE_EN_PASSANT = 1 << 7, + MOVE_CHECK = 1 << 8, +}; + +typedef struct { + square_t from; + square_t to; + u16 flags; +} move_t; +void position_make_move(position_t* position, move_t* move); + +typedef struct { + move_t* moves; + u32 length; + u32 capacity; +} moves_t; + +moves_t moves_init(); +moves_t moves_init_wcapacity(u32 capacity); +moves_t moves_empty(); + +struct add_move_params { + u16 flags; +}; +#define add_move(moves, from, to, ...) _add_move(\ + moves, \ + from, \ + to, \ + (struct add_move_params) { .flags = 0, __VA_ARGS__ }\ +) +void _add_move( + moves_t* moves, + square_t from, + square_t to, + struct add_move_params params +); + +void get_pawn_moves(moves_t* moves, position_t position); +void get_knight_moves(moves_t* moves, position_t position); +void get_king_moves(moves_t* moves, position_t position); +void get_rook_moves(moves_t* moves, position_t position); +void get_bishop_moves(moves_t* moves, position_t position); +void get_queen_moves(moves_t* moves, position_t position); + +void get_moves(moves_t* moves, position_t position); + +void __forloop_rook_moves_gen( + moves_t* moves, + bitboard_t friendly_type, + bitboard_t friendly_pieces, + bitboard_t enemy_pieces +); +void __forloop_bishop_moves_gen( + moves_t* moves, + bitboard_t friendly_type, + bitboard_t friendly_pieces, + bitboard_t enemy_pieces +); + +#endif // !MOVES_H |
