#include #include "fen.h" #include "bitboard.h" int get_castling(char c) { if (c == 'K') return WHITE_SHORT_CASTLE; if (c == 'Q') return WHITE_LONG_CASTLE; if (c == 'k') return BLACK_SHORT_CASTLE; if (c == 'q') return BLACK_LONG_CASTLE; return -1; } int get_turn(char c) { if (c == 'w') return WHITE_TURN; if (c == 'b') return BLACK_TURN; return -1; } int get_piece_enum_item(char c) { if (c == 'P') return WHITE_PAWN; if (c == 'N') return WHITE_KNIGHT; if (c == 'B') return WHITE_BISHOP; if (c == 'R') return WHITE_ROOK; if (c == 'Q') return WHITE_QUEEN; if (c == 'K') return WHITE_KING; if (c == 'p') return BLACK_PAWN; if (c == 'n') return BLACK_KNIGHT; if (c == 'b') return BLACK_BISHOP; if (c == 'r') return BLACK_ROOK; if (c == 'q') return BLACK_QUEEN; if (c == 'k') return BLACK_KING; return -1; } /* * from Wikipedia * Piece placement data * Each rank is described, starting with rank 8 and ending with rank 1, * with a "/" between each one; within each rank, the contents of the * squares are described in order from the a-file to the h-file. * Each piece is identified by a single letter taken from the standard * English names in algebraic notation * (pawn = "P", knight = "N", bishop = "B", * rook = "R", queen = "Q", and king = "K"). * White pieces are designated using uppercase letters ("PNBRQK"), * while black pieces use lowercase letters ("pnbrqk"). * A set of one or more consecutive empty squares within a rank is denoted * by a digit from "1" to "8", corresponding to the number of squares. * Active color * "w" means that White is to move; "b" means that Black is to move. * Castling availability * If neither side has the ability to castle, this field uses the character * "-". Otherwise, this field contains one or more letters: * "K" if White can castle kingside, * "Q" if White can castle queenside, * "k" if Black can castle kingside, * and "q" if Black can castle queenside. * A situation that temporarily prevents castling does not * prevent the use of this notation. * En passant target square * This is a square over which a pawn has just passed while moving two * squares; it is given in algebraic notation. * If there is no en passant target square, this field uses the character "-". * This is recorded regardless of whether there is a pawn in position to * capture en passant. An updated version of the spec has since made it * so the target square is recorded only if a legal en passant capture is * possible, but the old version of the standard * is the one most commonly used. * Halfmove clock * The number of halfmoves since the last capture or pawn advance, * used for the fifty-move rule. * Fullmove number * The number of the full moves. * It starts at 1 and is incremented after Black's move. * * e.g. 1B6/2n5/p1N1P2R/P1K3N1/4Pk2/1Q2p2p/6nP/1B4R1 w - - 0 1 */ struct fen_load load_fen(const char* fen) { position_t position = {0}; int square = 56; int i = -1; char c; while ((c = fen[++i]) != ' ') { if (c >= '0' && c <= '9') { if (c == '9') return (struct fen_load) { true, position }; square += c - '0'; continue; } if (c == '/') { square -= 16; continue; } int piece_type = get_piece_enum_item(c); if (piece_type == -1) return (struct fen_load) { true, position }; position.bitboards[piece_type] |= (bitboard_t)1 << square++; } c = fen[++i]; int turn = get_turn(c); if (turn == -1) return (struct fen_load) { true, position }; position.turn = turn; if (fen[++i] != ' ') return (struct fen_load) { true, position }; while ((c = fen[++i]) != ' ') { if (c == '-') continue; int castling = get_castling(c); if (castling == -1) return (struct fen_load) { true, position }; position.castling |= castling; } c = fen[++i]; if (c >= 'a' && c <= 'z') { if (c > 'h') return (struct fen_load) { true, position }; position.passantable_file = c - 'a' + 1; c = fen[++i]; if (c < '1' && c > '8') return (struct fen_load) { true, position }; } else { position.passantable_file = 0; } if (fen[++i] != ' ') return (struct fen_load) { true, position }; while ((c = fen[++i]) != ' ') { if (c < '0' || c > '9') return (struct fen_load) { true, position }; position.halfmove_clock *= 10; position.halfmove_clock += c - '0'; } while ((c = fen[++i]) != 0) { if (c < '0' || c > '9') return (struct fen_load) { true, position }; position.fullmove_clock *= 10; position.fullmove_clock += c - '0'; } bool error = !check_valid_position(position); return (struct fen_load) { error, position }; } #ifdef TEST_MOD #include "bitboard.c" bool test_fen_no_passant() { struct fen_load r = load_fen("1B6/2n5/p1N1P2R/P1K3N1/4Pk2/1Q2p2p/6nP/1B4R1 w - - 0 1"); if (r.failed) return false; position_t p = r.position; if (p.castling != 0) return false; if (p.passantable_file != 0) return false; return true; } bool test_fen_passant() { struct fen_load r = load_fen("rnbqkbnr/ppp1p1pp/8/3pPp2/8/8/PPPP1PPP/RNBQKBNR w KQkq f6 0 3"); if (r.failed) return false; position_t p = r.position; if ( p.castling != ( WHITE_LONG_CASTLE | WHITE_SHORT_CASTLE | BLACK_LONG_CASTLE | BLACK_SHORT_CASTLE ) ) return false; if (p.passantable_file != 6) return false; return true; } bool test_starting_position() { struct fen_load r = load_fen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"); if (r.failed) return false; position_t position = r.position; position_t expected = position_starting(); if (position.castling != expected.castling) return false; if (position.passantable_file != expected.passantable_file) return false; if (position.turn != expected.turn) return false; if (position.fullmove_clock != expected.fullmove_clock) return false; if (position.halfmove_clock != expected.halfmove_clock) return false; if (position.bitboards[0] != expected.bitboards[0]) return false; if (position.bitboards[1] != expected.bitboards[1]) return false; if (position.bitboards[2] != expected.bitboards[2]) return false; if (position.bitboards[3] != expected.bitboards[3]) return false; if (position.bitboards[4] != expected.bitboards[4]) return false; if (position.bitboards[5] != expected.bitboards[5]) return false; if (position.bitboards[6] != expected.bitboards[6]) return false; if (position.bitboards[7] != expected.bitboards[7]) return false; if (position.bitboards[8] != expected.bitboards[8]) return false; if (position.bitboards[9] != expected.bitboards[9]) return false; if (position.bitboards[10] != expected.bitboards[10]) return false; if (position.bitboards[11] != expected.bitboards[11]) return false; return true; } #endif