#define MOVES_INTERNAL #include "engine/moves.h" void __forloop_bishop_moves_gen( moves_t* moves, bitboard_t friendly_type, bitboard_t friendly_pieces, bitboard_t enemy_pieces ) { bitboard_t all_occupied = friendly_pieces | enemy_pieces; while (friendly_type) { int from = __builtin_ctzll(friendly_type); friendly_type &= friendly_type - 1; bitboard_t attacks = get_bishop_attacks(from, all_occupied) & ~friendly_pieces; while (attacks) { int to = __builtin_ctzll(attacks); attacks &= attacks - 1; add_move(moves, from, to, .flags = ((enemy_pieces >> to) & 1) ? MOVE_CAPTURE : 0); } } } void get_bishop_moves(moves_t* moves, position_t position) { assert_valid_position(position); bitboard_t friendly_bishops; bitboard_t friendly_pieces; bitboard_t enemy_pieces; if (position.turn == WHITE_TURN) { friendly_pieces = whites(position); enemy_pieces = blacks(position); friendly_bishops = position.bitboards[WHITE_BISHOP]; } else { friendly_pieces = blacks(position); enemy_pieces = whites(position); friendly_bishops = position.bitboards[BLACK_BISHOP]; } __forloop_bishop_moves_gen( moves, friendly_bishops, friendly_pieces, enemy_pieces ); }