From f8c0dc54e36cc201c657aa12e5a22029b092e1bc Mon Sep 17 00:00:00 2001 From: Aargh Rai Date: Mon, 13 Jul 2026 21:58:18 +0530 Subject: restructed all the files + uci done now also broke the symbol analyser in the process, i didn't help much, i had to pull out the pen & paper, but it made a cool graph never the less multithreading was a pain! but it got it in the end fixed the structs naming convention, if it's used outside by other files, it's typedeffed, otherwise it's not fixed the recursive imports issued i had in go_args*, where i was casting it to void* in uci to make it work now response.c doesn't deal with ipc, really happy with that change now every single thing has its own responsibility --- include/engine/moves.h | 36 +++++++++++++++++++----------------- 1 file changed, 19 insertions(+), 17 deletions(-) (limited to 'include/engine/moves.h') diff --git a/include/engine/moves.h b/include/engine/moves.h index 86c4844..4032557 100644 --- a/include/engine/moves.h +++ b/include/engine/moves.h @@ -1,8 +1,8 @@ #ifndef MOVES_H #define MOVES_H -#include "../ints.h" -#include "../bitboard.h" +#include "ints.h" +#include "bitboard.h" typedef u8 square_t; @@ -10,9 +10,9 @@ typedef u8 square_t; // e4, Nf6, Qh3+, Qe1#, a8=Q, i need to store the information needed to // recreate this in move_t enum { - MOVE_CAPTURE = 1, - MOVE_SHORT_CASTLE = 1 << 1, - MOVE_LONG_CASTLE = 1 << 2, + MOVE_CAPTURE = 1, + MOVE_SHORT_CASTLE = 1 << 1, + MOVE_LONG_CASTLE = 1 << 2, // technically these promotation flags can be compressed to only use 2 bits.. MOVE_PROMOTE_Q = 1 << 3, // 1 << 5 @@ -28,10 +28,10 @@ typedef struct { square_t to; u16 flags; } move_t; -void position_make_move(position_t* position, move_t* move); +void position_make_move(position_t *position, move_t *move); typedef struct { - move_t* moves; + move_t *moves; u32 length; u32 capacity; } moves_t; @@ -50,32 +50,34 @@ struct add_move_params { (struct add_move_params) { .flags = 0, __VA_ARGS__ }\ ) void _add_move( - moves_t* moves, + moves_t *moves, square_t from, square_t to, struct add_move_params params ); -void get_pawn_moves(moves_t* moves, position_t position); -void get_knight_moves(moves_t* moves, position_t position); -void get_king_moves(moves_t* moves, position_t position); -void get_rook_moves(moves_t* moves, position_t position); -void get_bishop_moves(moves_t* moves, position_t position); -void get_queen_moves(moves_t* moves, position_t position); +void get_pawn_moves(moves_t *moves, position_t position); +void get_knight_moves(moves_t *moves, position_t position); +void get_king_moves(moves_t *moves, position_t position); +void get_rook_moves(moves_t *moves, position_t position); +void get_bishop_moves(moves_t *moves, position_t position); +void get_queen_moves(moves_t *moves, position_t position); -void get_moves(moves_t* moves, position_t position); +void get_moves(moves_t *moves, position_t position); +#ifdef MOVES_INTERNAL void __forloop_rook_moves_gen( - moves_t* moves, + moves_t *moves, bitboard_t friendly_type, bitboard_t friendly_pieces, bitboard_t enemy_pieces ); void __forloop_bishop_moves_gen( - moves_t* moves, + moves_t *moves, bitboard_t friendly_type, bitboard_t friendly_pieces, bitboard_t enemy_pieces ); +#endif // MOVES_INTERNAL #endif // !MOVES_H -- cgit v1.2.3